- 101A Phillips Hall
I work at the exciting intersection of computer science and art, developing software and creating data materialization. I thoroughly enjoy the creativity inherent in user-centered design and fabrication, and try to convey that to my students. Before teaching at UNC Asheville, I worked in industry as a software developer and systems engineer. In addition to corporate work, I developed visualization applications for Duke Cardiology's Electrophysiology Lab.
- MS Computer Science, Image Processing and Computer Vision, University of South Carolina
- BS Computer Science with a concentration in Zoology, Duke University
- Wearable Art/Wearable Computing
- Introduction to STEAM Studio
- Creative Fabrication: Art Meets Technology
- Python Scripting for Animation
- C Programming
- Intro to Computer Science and New Media
- Intro to Programming for Media Applications
- Audio Programming
- Introduction to Data Structures
- Systems Analysis and Design
- Software Engineering
- Project Management
- Agile Development
- Graphical User Interfaces
- Radio Frequency Identification
- Systems Integration
- 3D Modeling and the Internet
- Robotics and the Internet
- Image Processing
- Scientific Visualization
- Multimedia Technology
- Computer Graphics with OpenGL (including sections focused on iPhone, Android, and webGL)
- Introduction to Hypertext and Networking
- Electronic Origami
- Intermediate Computer Animation
- Advanced Computer Animation
- Senior Project (Computer Science)
- Senior Design (Mechatronics)
Professional Interests and Affiliations
- Collaborative Co-Founder of STEAM Studio @ the RAMP
- ACM SIGGRAPH
- SIGGRAPH 2024 (Denver) General Submissions Chair
- SIGGRAPH 2023 (LA) General Submissions Chair
- SIGGRAPH 2020 (DC, Virtual) Courses Chair
- ACM DEI in Computing Education Task Force Co-Chair
- ACM Education Board Member
- CS2023 Steering Committee Member
- Research Affiliate Texas A&M VIVID Lab
Selected Presentations and Publications
Starrett, C., and Reiser, S. //makeMeaning: Designing Objects with a Data Materialization Workflow, SIGGRAPH '20: ACM SIGGRAPH 2020 Labs, August 2020, Article No.: 1, pp 1–2h (https://doi.org/10.1145/
Starrett, C., Reiser, S., and Pacio, T. (2018). Data Materialization: A Hybrid Process for Crafting a Teapot, Leonardo, Vol. 51, No. 4, pp. 381–385, 2018. (doi: 10.1162/LEON_a_01647) 5 page paper.
Reiser, S., Bruce, R., Martin, J., Skidmore, B. (2017). Making Together: An Interdisciplinary Inter-institutional Assistive Technology Project, IEEE Computer Graphics and Applications, Sept/Oct, 2017. 6 page paper.
Starrett, C. and Reiser, S. (2017). Intersections. In Remix: Interdisciplinary Exploration, James W Palmer Gallery, Vassar College, Poughkeepsie NY, (Sept. 12-Sept 17, 2017).
Starrett, C. (Reiser, S. collaborator). (2017). Modern Dowery. In NY Silver: Then & Now, Museum of the City of New York, New York NY, (June 28, 2017-June 30, 2018).
Reiser, S., Bruce, R., Martin, J., Skidmore, B. (2016). Making: An Interdisciplinary Assistive Technology Project, 2016 Proceedings of ACM SIGGRAPH, Anaheim, CA, July 24-28, 2016. 2 page paper.
Reiser, S. and Bruce, R. (2016). Making: A Community in the Arts Community. In Proceedings of Envisioning the Future of Undergraduate STEM Education (EnFUSE) Symposium (sponsored by AAAS and NSF), Washington DC, April 27-29, 2016.
Starrett, C. and Reiser, S. 2017. Layer Chiffon. Installation in the Collaboratory at Vassar College. Poughkeepsie, NY, April 7-9, 2017.
Bruce, R. and Reiser, S. (2016). Projects By Design: A Template. 2016 Proceedings of IEEE Southeastcon, Norfolk, VA, Mar 31-Apr 2, 2016. 5 pages.
Reiser, S. and Bruce, R. (2016). Computing in the Arts: Multidisciplinary I (NSF project showcase). In Proceedings of the 47th SIGCSE Technical Symposium on Computer Science Education. Memphis, Tennessee, March 2-5, 2016.
Starrett, C. (Reiser, S. collaborator). (2016). Clever on Sunday. In "Made for You: New Directions in Contemporary Design", Jennifer Scanlan (curator), Samuel Dorsky Museum of Art, SUNY New Paltz, (Feb. 6-July 10, 2016).
Bruce, R. and Reiser, S. (2015). Challenging Notions of Being Normal in the CS Classroom, Fall 2015.
Reiser, S. and Bruce, R. (2014). Cultivating Creativity (and Majors) with Computational Craft. 2014 Proceedings of IEEE Southeastcon, Lexington, KY, April 4-7, 2014. 2 pages.
Reiser, S. and Bruce, R. (2014). Electronic Origami MAKE Workshop and Building a Community of Computing in the Arts Educators Oral Session, THATCamp (The Humanities and Technology Camp, NY, NY, February 2014.
Burg, J., Reiser, S. and Kirby, W. (2013). Hot fusion: music, art, and computer science education. In Proceedings of the 18th ACM conference on Innovation and technology in computer science education (ITiCSE '13).
Burg, J. and Reiser, S. (2013). Computer science via digital sound and music: a hands-on introduction to open source tools and new curriculum material to introduce computer science concepts. In Proceeding of the 44th ACM technical symposium on Computer science education (SIGCSE '13). ACM, New York, NY, USA.
Bruce, R., Brock, D., & Reiser, S. (2013). Teaching Programming Using Embedded Systems, 2013 Proceedings of IEEE Southeastcon, Jacksonville, FL, April 4-7, 2013. 6 pages (proceedings published in PDF on CD-ROM).
Reiser, S. (2012). Workshop: Electronic Origami, OrigamiUSA 2012, New York, NY, June 25, 2012.
Reiser, S., Bruce, R., and Brock, J. D. (2012). Workshop: Electronic Origami, SoutheastCON 2012, Orlando, FL, Mar 14, 2012.
Reiser, S. and Lorraine Walsh, (2011). Panel: Art and Science in the University Classroom, College Art Association, New York, NY, Feb 11, 2011.
Brock, J., Bruce, R., & Reiser, S., (2009). Using Arduino for Introductory Programming Courses. A Tutorial in the Proceedings of the Twenty-Third Annual Southeastern Conference of the Consortium for Computing Sciences in Colleges (CCSC 2009), Salem, VA, Nov 13-14, 2009.
Reiser, S., and Bruce, R. (2009). Fabrication: A Tangible Link Between Computer Science and Creativity, Proceedings of the 40th ACM Technical Symposium on Computer Science Education (SIGCSE 2009), Chattanooga, TN, March 4-7, 2009, pp. 382-386.
Reiser, S. L., and Bruce, R. F. (2008). Service Learning Meets Mobile Computing, ACM Southeast Regional Conference 2008: 344-350.
Reiser, S. L., and Bruce, R. F., (2008). Making Computer Science Relevant: A Yearlong Service Learning Project Spanning Three Courses in the Computer Science Curriculum, Poster, 39th SIGCSE technical symposium on Computer science education, March 2008.
Computing in the Arts. A TUES grant funded by NSF-DUE. Rebecca Bruce, Co-PI; part of a larger collaboration with College of Charleston and Wake Forest. Award: $119,000 over 3 years starting in 2013.
Reiser, S., Whitlock, C. & Beck, J. Seeking STEM: Creating a Digital Scavenger Hunt. Funded by NC Science Festival Challenge Grant, Award: $4000. 2015.
Reiser, S., Whitlock, C. & Beck, J. Seeking STEM: Creating a Digital Scavenger Hunt for Science and Math in Your World. Block Grant funded by UNC Asheville, Award: $3000. 2014.
SIMVaC: Scientific Innovations in Numerical Modeling, Digital Visualization, and High Speed Connectivity in Western North Carolina, Funded by the University of North Carolina Initiative for Computational Science, Computer Science, High Performance Computing and Information Systems for $600,000 over 2 years starting in 2004. PI: J. Stevens, co-PIs: R. Bruce, K. Moorhead, L. Dohse, A. Huang, D. Brock, J. Brownsmith, S. Reiser, G. Voos, M. Roden, P. Silvers, B. Etherton, L. Hodges, & D. Young.
Note to UNC Asheville community: Office hours are subject to change. Please visit my Google calendar for updates and/or to schedule appointments.